Not that the story and interactive need any more tweets, but here’s a time when I need more than 140-characters to give Jon Huang a high-five for developing the appropriate level of engagement and interactivity to this story. Jon also properly gives credit to Rootof Creations who created the original Kick Ass game.

There was some nice write-ups on the story and interactive from Poynter as well as others including Betabeat who wrote:

… designed by Jon Huang, a multimedia producer at the Times and former IBM developer. As Poynter notes, he’s also a beekeeper, which is vaguely scary but also awesome.

and Nieman Lab quoted Jon with:

… multimedia features have become an integral part of the storytelling process at the Times, and as a result they’re often working with different departments, from the foreign desk to the dev team, at any given time.

Nice. For those keeping track, he also came out with this innovative feature after the death of Bin Laden: ”The Death of a Terrorist: A Turning Point?

And the end, New York Observer got it right by quoting Jon as saying:

In this case it supports the experience of the article.

And, of course, there was the story from Sam Anderson which I also found fascinating.

… and before long I entered the danger zone. I was playing when I should have been doing dishes, bathing my children, conversing with relatives, reading the newspaper and especially (especially) writing. How time-wasting video games escaped the arcade, jumped into our pockets and took over our lives.

Only once did I go on a binge and that was with Metal Gear Solid on xBox. I still remember seeing distant lights in real life and thinking I should be shooting those out. Crazy.

I told her I was going to invent something called the iPaddle: a little screen-size wooden paddle that I would slide in front of her phone whenever she drifted away, on the back of which, upside-down so she could read them, would be inscribed humanist messages from the analog world: “I love you” or“‘Be here now.”

That would be my wife on me… not with games but with the iPhone in general.


How games make us better people in real life

She made a case for taking gamers out of their virtual worlds and trying to get them to play games that have an impact in the real world. I’ll explore this more in another post and see what that could mean for news.

More to come… for sure.


Jane McGonigal just finished a really interesting panel at SXSW, and not only because in the middle of it she had everyone play “massive multiplayer thumb wrestling.” (That reminds me; I need to wash my hands.)

The talk was called “Reality is Broken: Why Games Make Us Better,” which is the name of her book and the sweet spot of panels at SXSW: Everything would be so much better if we all played more games.

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